Been working on my own medical system, learning basic html stuff and just trying to create something cool really. It is intended to replace qb-ambulancejob/qbx_ambulancejob + qbx_medical and esx_ambulancejob with a lot of extra customizable features. The intention when going into this was not to compete with those that exists already but more to give server owners a cheaper, reliable alternative compared to the higher priced, more advanced systems. If you feel like the other medical systems that exist are better suited than mine, that's perfectly fine and you should go support those creators!
Features:
- Last stand/Death phase. Crawling forwards/backwards whilst in last stand. Ability to disable last stand. Configurable timers for both.
- GTA Echo audio effect when in last stand/dead.
- Built in death screen showing EMS online.
- Optional respawn into a bed at the nearest hospital or outside.
- Optional wipe inventory on respawn with configurable items to keep.
- Handling for death inside prison.
- Configurable respawn fees.
- Death logging using discord or lib.logger. Optional preventLogging function for things like paintball.
- Dynamic check-in system with a unique minimum doctor count/price for each location. Medics can toggle check-ins to be useable at anytime.
- Built in knockout system so no need for `randol_knockout` anymore if using this.
- Bed camera and exit animations.
- Injuries/Bleeding system using player states.
- Custom blood splatter fx/bleeding level bar. Can disable different aspects of the screen fx.
- Make your own healing items to reduce bleeding, gain health and reduce stress with animation and prop support.
- Medics have the ability to force-walk players. Making it so they can not sprint or jump for a set time and screen fx applied. Also has an option to attach a crutch prop to the player. (configurable)
- Choose to enable paying EMS per revive/heal. (configurable)
- Handles all job related stuff like armory, duty, stashes and garages. Some of these can be disabled if you use third party resources.
- EMS "actions menu" to revive, heal, view injuries, force walk etc. Added event handlers if you wish to use some type of radial menu instead.
- Add as many hospital locations as you want.
- Built in elevator system with restricted floors.
- Built in perma system utilizing the morgue and a body bag. Whitelisted behind framework identifiers.
- A medical bag stock system. Stock is persistent during server up time. Configurable medical bag items or disable if you don't wish to use it.
- Backwards compat for qbox/qb/esx events+exports.
- Ai medic for when 0 ems are online. Didn't bother with the vehicle portion because peds pathing in vehicles is so inconsistent. Can disable this if you want.
- Tons of exports and player states for use with third party resources.
- Adrenaline item for civilians to revive other civs and set them to half health. Configurable minigame or disable the system if you do not wish to use it.
You have access to the whole data folder, web folder, shared.lua, cl_open.lua, sv_open.lua and sv_config.lua.
BEFORE PURCHASING, TAKE A LOOK AT THE DOCS AND OPEN A TICKET IN MY DISCORD IF YOU ARE UNSURE ABOUT SOME THINGS. I WILL NOT GIVE REFUNDS DUE TO YOUR INABILITY TO READ.
ONLY OX/QB INVENTORY IS SUPPORTED.
Discord: https://discord.gg/AVaSgFkxbg
Purchase: https://randolio.tebex.io/package/6326629
Documentation: https://randolio-development.gitbook.io/randolio/paid-scripts/medical
Showcase: https://youtu.be/w9CYiWH7smA?si=qyvBfxcvWhaT0jBR