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ATM Robbery [ESX/QB/QBX/ND]

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ESX/QB/ND supported with bridge

This is an ATM drilling robbery I wrote a while back which I kind of pushed to one side like I do with most projects. It has fully synced networked scenes, native drilling audio and animation cameras for immersive experience combined with GTA's drilling minigame. This is configurable as you could possibly need with a global cooldown between ATM robberies and individually hit atm cooldowns. Required amount of cops, an open reward function and additional logging should you want that. You will have access to a shared.lua and a sv_open.lua which should provide you everything you should need to edit.

Requirements: overextended/ox_lib: Modules to utilise in other resources via imports and exports. (github.com)
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ATM Robbery [ESX/QB/QBX/ND]

8.00 GBP

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